Mukund Narayan

Game Designer | Pixel & Low-Poly Enthusiast

About Me

Hi, I'm Mukund. I also go by "DanAshrulez" around the internet!Thanks for taking some time to check out my profile & projects. I hope you get to know me a bit better by the end of it!

I am a gameplay designer passionate about crafting intricate in-game systems and implementing fun gameplay mechanics.I also love working on pixel art and low poly 3D models!I believe my time working in QA for the past 1.5 years has helped me to develop a very keen eye for detail and the ability to see a project through the eyes of a tester ensuring proficient error and bug detection! Having worked with a small & focused team has helped me to improve my managerial skills like scheduling and prioritizing tasks so as to meet the production requirements.


Skills & Tools

  • Gameplay & Systems Design

  • Economy & Progression Design

  • Monetization Planning

  • GDD, Game Pitch & One Pagers

  • Familiar with all aspects of game production from Design & Engineering to QA

  • Tuning & Balancing

  • Rapid Prototyping

  • Narrative, Dialogue & Copywriting

  • Pixel Art, Animations & Tilesets

  • Low-Poly 3D Models & Assets

  • Agile Workflow Management

  • Scheduling, Organizing & Multi-tasking


Work Experience

September 2022 - Present

Game Designer

Working as the game designer for Muses, an interactive narrative focused visual novel for mobile platforms.

Key Responsibilities :

  • Narrative design implementation onto Unity

  • Ideation & Game Mechanic Design

  • Key UI/UX Design & Prototyping

  • Player Experience design

  • Monetization Planning

  • Game Design Documentation

November 2020 - May 2022

Automation Test Engineer

I was one among a hand picked three member team responsible for the complete automation of an internal Accenture Product using SELENIUM(java) & SOAP UII got to study how a project's lifecycle works within tech giants and also got to experience working in a fast paced scrum team

Key Responsibilities :

  • Test Case & Test Suite Design, Documentation & Execution

  • Design & Develop Automation Test Scripts in Selenium (java)

  • Scheduling & Prioritization Project Requirements

  • Regression & Report Management post deployment using Microsoft Azure Pipelines

Achievements: Received Accenture's "Fast-Tracked" Promotion for excellence showcased at learning new technologies & implementing core features for the project


Education

2016 - 2020

B.tech Aeronautical Engineering

I completed my Bachelors in Aeronautical Engineering with Specialization in AerodynamicsMy chosen open electives during the course were: Python & Operational Research

Key Achievements :

  • Finished the course with 8.95 CGPA

  • Techincal Head of Engineers Without Borders (EWB), Manipal Chapter (2017-2018)

  • Course Designer for PROJECT VITA under EWB, Manipal Chapter which aimed to teach Microsoft Word, Powerpoint & Excel to underprivileged job seeking candidates

  • Organizer of "Workshop" Category during College Fests - Tech Tatva & Revels 2017

*I am aware of the fact that my Bachelors is QUITE out of place with whatever I am currently looking for, but I am hoping that the consistency of performance shown across the board can convince you otherwise :3 * <funni meme>

2015

12th Grade - CBSE

Physics, Chemistry, Maths, Computer Science (C++)
Percentage: 83.8%

2013

10th Grade - CBSE-i

CGPA: 10.0


Motivation & Likes

Ah! Video Games!I remember when I got my first "console" back in 2003. This was one of those knock-offs of Sega Genesis you could buy, but back then I don't think a 6 year old me cared about the legitimacy of a product! All I knew is that I had a cassette that said 99 games in 1, and that's all that mattered.

I got my first hand held, a Nintendo DS as a Christmas gift when I was 9 (2006). The DS meant the world to me, and I must have spent countless hours on it (mostly playing Pokemon). Here is a picture I took celebrating my DS's 10th birthday!

Spending time playing and talking about video games with my friends is something that I have and always will treasure.I believe THAT is indeed the truest essence of video games! Bringing different people together and giving them a time that they can look back fondly upon in the future!Looking back, I remember I have always been reading a lot about how video games are made and what it takes to make them. Following different game studios, pulling all-nighters to watch conferences, spamming multiple game forums and discussion boards, talking with friends about what new mechanics & worlds would be cool to see and build....It took a while for me to figure things out in regards to my goals and career...but I am glad that I was finally able to start my game design journey. It really has been the chicken soup for my soul!


Things I love:

  • Video Games (DUH!) - My favourite games are those that I can play with friends and have a fun evening! Mainly CO-OP, PVE stuff ( Deep Rock Galactic, Risk of Rain 2, Stardew Valley etc.). I also enjoy rogue-likes and heavily story focused single player games (eg: all of the games made by Freebird Games & Supergiant Games. I also love cozy farming and life sim games like Stardew Valley, My Time at Portia and some upcoming games like: Potion Permit, Witchbrook and Haunted Chocolatier! Add me on steam and lets play together :3

  • Pixel Art & Low-Poly 3D - There is something really cozy about pixel art and low-poly 3D that just gets to me. Some of my favourite games of all time make use of pixelart! I have been having a blast working on my own art and models as well! That magical feeling when you see your art and models come to life in the game engine is something that cannot be expressed with just words! My Ultimate Goal here is to one day achieve anywhere near the fluid animations of Celeste and the lighting & post processing of Hyper Light Drifter!

  • Anime - It would be hard to pick a few favourites because I am that person whose favourite anime is the one I am currently watching. If I had to pick a few they would be: Shigatsu Wa Kimi No Uso, Tsuki Ga Kirei, Bakuman, The Quintessential Quintuplets, Oregairu, Wasteful Days of High School Girls, A Place further than the Universe.....yeah I could go on and on. I'll just link my MAL

  • Hololive - I fell down the rabbit hole like many others through Sakura Miko and Inugami Korone Clips which kept getting reccomended to me on YouTube, but I never really got into it until HoloMyth debuted in the September of 2020. The hololive talents and the communities around them carry such infectious positive vibes. My *oshi *is Calliope Mori from HoloMyth. She and the rest of Myth are probably one of the major reasons why I was motivated to chase my dream!

  • Music - Post Rock, Cinematic, Indie Folk, J-Pop, J-Rock, Idol, Video Game OSTs

  • Colors - Pastels (#F8C8DC, #FAA0A0, #D7B4F3)

Contact

Feel free to contact me regarding any work, collaboration, feedback or even just to say hi :3You can fill out the form and I'll get back to you ASAP! or just directly get in touch with me through the socials

  • mukundnarayan2007@gmail.com

  • Phone: (+91) 8921473442

  • Discord: danashrulez#4440

***You can find my socials on the footer!
***

Projects

Pixels

3D

Documentation


This is the GDD written for the demo game STAR SEARCH


This is the GDD written for the demo game JUST RAIN DOOM


A narrative design deep dive on Studio Witch Beam's "Unpacking"

Games


Star Search

Star Search is a Top-Down Action RPG focusing on high octane combat, puzzle solving exploration


Just Rain Doom

Just Rain Doom is a fast paced FPS focusing on speedy traversal and movement using a grapple


Boy & Boombox

Traverse the neon skies with your sentient boombox as you try to outrun an alien invasion.Made for: BYOG 2022 (hosted by IGDC & Gamedev.in)
Theme: That does sound like me
Duration: 48 hours
Awards: Honorable mention at IGDC


Infinite Relay

Infinite relay is an endless runner made for LOST RELIC GAME JAMTheme: Connection
Duration: Made in 4 days
Ranking: 62/394 in Art DirectionAn Upgraded Android Version of the game is In Development


Distract The Cat

Distract the Cat is an Arcade Game made for LUDUM DARE (COMP) 50Theme: Delay the Inevitable
Duration: 48 hours
Ranking: 258/805 in overall


Heist

A stealth-action game aimed at providing an edge of the seat player experience


Cave Escape

A traditional platformer protoype made in Unity Bolt


Fat Mosquito

Fat Mosquito is an Arcade Style Game made for GAME OFF 2021Theme: BUG
Duration: 1 month
Ranking: 83/520


kickout.

A local 2 player game where the player who scores the most goals win

Star Search

Top-Down RPG

You are a nameless knight dropped into a fantasy land when the star of fate was broken. You have nothing but your trusty sword and bow. The only way out of this place is to find the shattered star fragments scattered across these unknown lands.

  • Platform: PC

  • Role: Solo Dev

  • Engine: Unity Bolt

  • Assets:** Online Assets**

  • Duration:1 month

Just Rain Doom

FPS

Swing your guns and traverse the map with style using your advanced grapple hook. Make use of your grapple to reach new areas and unlock new weapons as you take down hordes of enemy bots. Come face to face with the final boss and take him down with the weapons and traversal skills you have acquired on your journey.

  • Platform: PC

  • Role: Solo Dev

  • Engine: Unity Bolt

  • Assets:** Online Assets**

  • Duration:1 month

Boy & Boombox

Platformer

Boy and Boombox is a platformer made for the BYOG 2022 Game Jam. Play as the BOY who uses the powers gifted to him by his Boombox to traverse a neon lit night sky and destroy invading robots.

Made for:
BYOG 2022 by IGDC & gamedev.in
Theme:
That does sound like me
Ranking:
**Won honorable mentions out of 131 entries and was rewarded at India Game Developers Conference 2022 **

  • Platform: **PC **

  • Role: Solo Dev

  • Engine: GDevelop

  • Assets:** Self Made**

  • Duration:** 48 hours**

Infinite Relay

Endless Runner

Jump over hurdles, pass the baton and keep the connection going to reach your new high score!

Made for:
LOST RELIC GAME JAM 1
Theme:
Connection
Self Goals for the jam:
Get familiar with GDevelop,
Make a good looking game
Ranking:
62/394 in Art Direction

  • Platform: PC & Android (in dev)

  • Role: Solo Dev

  • Engine: GDevelop

  • Assets:** Self Made**

  • Duration:** 4 Days**

Distract The Cat

Arcade

Distract the Cat with your laser by reflecting it off the highlighted mirror before the distraction meter runs out!

Made for:
Ludum Dare 50
Theme:
Delay the Inevitable
Self Goals for the jam:
Have a finished game in 48 hours
Ranking:
258/805 Overall

  • Platform: PC

  • Role: Solo Dev

  • Engine: Godot

  • Assets:** Self Made**

  • Duration:** 48 Hours**

Heist

Stealth

You are up Agent! Your mission is to Infiltrate into the enemy base and secure the stolen data by any means necessary! Use the new and improved NIGHT V 2400 developed by our R&D and you will have a much easier time! Best of Luck Agent! Don't fail us! The world depends on it!

  • Platform: PC

  • Role: Solo Dev

  • Engine: Godot

  • Assets:** Online**

  • Duration:** 3 weeks**

Cave Escape

Platformer

Escape from the depths of a cave by avoiding all the obstacles along the way

  • Platform: PC

  • Role: Solo Dev

  • Engine: Unity

  • Assets:** Online**

  • Duration:** 3 weeks**

Fat Mosquito

Arcade

Don't get swatted, Suck some blood and become THE Fat Mosquito!

Made for:
Game Off 2021
Theme:
BUG
Self Goals for the jam:
Have a completed game by a month! Put in about 7 days after work on the game
Ranking:
83/520 Overall

  • Platform: PC

  • Role: Solo Dev

  • Engine: Godot

  • Assets:** Self Made**

  • Duration:** 1 month**

Kickout

Local Co-Op, Sports

Play against your friend in a 1v1 fast paced football! First to score 3 goals win the game!

  • Platform: PC

  • Role: Solo Dev

  • Engine: Godot

  • Assets:** Online**

  • Duration:** 2 weeks**